![]() ![]() I think it also carries more weight than the Sakana? That'd be a bit weird as well. ![]() The longboat should perhaps have the rowing enabled even after opening the sail, otherwise that speed with that sail area would be strange. But the best ships are friendships, and may they always be. It doesn't need a top speed buff as that's probably not what it's best at. There are good ships and there are wood ships, the ships that sail the sea. Finding new islands can get quite hard if you cant find these. Whenever you get a map fragment, it will either mark a new location on the world map or reveal another activity in a specific area. Faint vertical crease to the front cover, with minor browning along the spine. A collection of poetry by Yuri Terapiano, a noted figure in the Paris White migr movement, publishing works of Russian exile literature. I think changing the bow shape of the Sakana and perhaps adding a stern weapon position, plus reconsidering its weight rating would do it justice. From the very start of Sail Forth, youll notice that map fragments are one of the best things you can get in the sea. : Earthly Journey (transliteration): Wraps. It should also suffer a bit in terms of weight. I believe IRL longboats has to be rowed even with the sail open (and should suffer for having only square sails in terms of tacking ability). On the other hand the longboat is strangely fast for its sail area. data:image/png base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAw5JREFUeF7t181pWwEUhNFnF+MK1IjXrsJtWVu7HbsNa6VAICGb/EwYPCCOtrrci8774KG76. However, given its wide hull (the bow is wrong, Junks should have very wide bow, which is exactly why the have bad hydrodynamics to begin with), I believe its HP and weight limit could use a buff. ![]() This is *kind of* accurate as Junks suffer from poor hydrodynamics but is more than compensated by its ridiculous fwd-and-aft sail area. Sakana has very high sail surface but rather slow top speed considering its sail-to-hull size ratio. I've done some experiments with couch co-op, remains to be seen what makes it in! Local co op is near and dear to my heart so would love to get something in there.So for now I'm comparing the Sakana (2-masted junk) and the longboat. The release will be simultaneous on all platforms (exact date TBD). These members are more than just people controlling your ship since they have specific buffs attached to them. After going through the tutorial, youll be able to get a better ship with a second crew member. The game is actually fully cross platform on all 3 major consoles (ps4, switch, xbox one), with Steam being the primary PC release platform. Sail Forth starts you off on a tiny ship with one crew member. The inclusion of something as large-scoped as this would definitely set the release back quite a bit and I really don't want to delay things further. This would certainly be a target for post-release additions given the above post-release qualifiers I mentioned. Summary: Heave Fake the bull rope and stay the mizzen royal Command a fleet of custom-rigged sailing ships on a procedurally crafted adventure over an unending ocean whose ancient depths have swallowed the key to a planets mysterious past. It's possible that I trade out some less interesting boats for more interesting designs. It's already a bit hard with the existing set of 13 boats to give them unique roles. More ships: I definitely want to have a diverse cast of boats available, the challenge will just be differentiating them from one another from a gameplay perspective. If it does well, then who knows! There's definitely a lot I'd like to add. ![]() If it isn't commercially successful it will be hard to rationalize spending a lot more time improving it. I think it will greatly depend on the response to the game. Post-release plans: The honest answer is I have no idea haha. And all three have done very well year-to-date, with Norwegian and Royal Caribbean. Having it continue to be available would have been a significant drain on my resources to ensure issues that arose with it got addressed and would have taken time away from actually finishing the game! 2 US cruise line based on pre-pandemic passenger revenue, was up nearly 4. Yep sorry about that, I don't know how clearly the demo time-frame was communicated by Steam, I probably could have made that more clear on my end as well. ![]()
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