There is a wounded man here and you can choose to help him with a first aid kit or not. Now go to the tipped furniture and climb over it. There is a locker here with some more supplies. Check the dead bodies of KKK members, head down to the basement and kill some more Wylebeasts. Once you have killed the Wylebeasts, begin looking for clues in the club. Make sure that you do not aim at any of the civilians while you are inside the club. The club is full of Wylebeasts so go there prepared with ammo and first aid kits.Įnter the club and begin exploring different sections of the club. This will give you a report which points to The Orion Club. When you reach the Police Archive, pin the evidence Fishfaces not welcome and select Violent Crimes in Crimes, Suspects in Subjects and Instruments of Crime in Evidence. Since you now require some criminal backdrop on KKK, you need to visit the Police Station again and use their archives. Now you can move on to the second phase of the case which is finding the KKK headquarters.įinding KKK Headquarters and the Imperial Wizard Combine Hooded Massacre with Not the first, not the last and it will deduce that Fishfaces are not welcome. Open the Mind Palace to sort out the clues and make some deductions. After inspecting all four points, choose them in this order:Įbernote getting info about KKK>KKK member aims at him>hanging person>Kidnapping Ebernote Once done enter the portal to use Retrocognition and figure out what happened here. Check the bullet paths on the walls and also the notes lying on the floor. Look for the body and pick up the letter near it. Here you will find some containers with supplies. Here you can inspect the bodies lying on the floor, use Mind’s Eye on the knife, note on the hanging body, locker and then move to the first floor. Shoot the two KKK members that attack you and then you can investigate the office. This is in Reed Heights.Īfter docking your boat, take out a weapon and enter the building. Head to the Blackwood’s Office located on Sam Reed St between Innsmouth Rd and Oak St. The building where the meeting is taking place is in a flooded street so you will need a boat. Make your way to the building where Fred is planning to meet with Fred. You will have The Meeting in the City and A Photo of Ebernote which will show you how Ebernote looks like in the flesh. Right at the start of the case, your goal will be to find Ebernote Blackwood and you will have two leads to start with. Our The Sinking City Nosedive Walkthrough details everything that you need to know in order to achieve 100% completion in Nosedive main case of The Sinking City. We have detailed all such decisions and their results below so that you can pick the best one for yourself. The Sinking City gives you the freedom to solve the cases according to your understanding, naturally, there are some choices here and there that will determine the ultimate result of your case. In this walkthrough, we will guide you on all the clues and locations that you will need in order to achieve 100 completions for the case.Īpart from this, we have also shared all the extra choices and options that you can have in this main case and what will be their consequences. This case follows the main case Fathers and Sons and you will get it automatically after you complete the previous main quest. Posts related to Lovecraft in general will be tolerated, but please consider whether your post might be better suited to /r/lovecraft first.In this The Sinking City Nosedive Walkthrough, we will guide you on how you can complete the main quest Nosedive in The Sinking City. Lovecraft.Īll posts must be related to The Sinking City. The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft, “The Call of Cthulhu and Other Weird Stories” We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.
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